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Introduction to Virtual Reality

Introduction to Virtual Reality

If you are interested in learning more about virtual reality, this course will teach you the principles of VR technology and help you understand what you can build in VR.
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Course Website
www.udacity.com
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Description

Summary

This course is designed for students who are new to virtual reality and want to learn about the principles of VR technology including optics, displays, stereopsis, tracking, and major hardware platforms. You don’t need any programming experience to get started.

By the end of this course, you will have created and deployed a VR application. You will understand the physical principles of VR and you will use that knowledge to create a comfortable, high-performance VR application using Unity.

Expected Learning

The journey to becoming a VR developer starts with mastering the underlying hardware and software principles. This course covers the foundational skills needed to produce professional VR experiences that are comfortable, polished, and performant.

VR development is an amazing career, with both demand and salaries rising. Every innovative VR professional relies on a core set of tools and principles. If you’re going to succeed, then you need to master them, too.

Syllabus

What is VR?

  • Learn the basic history of VR development
  • Learn the physical principles of VR including display, optics and orientation tracking
  • Understand how comfort & presence play a role in VR development

Platforms & Paradigms

  • Learn the difference between native, game engines, and web platforms
  • Learn how tracking in VR works
  • Learn about the different platforms currently available for VR development

Hello World

  • Learn about to install and open a project in the Unity platform
  • Learn how to view, inspect, and gain a basic understanding of the Unity platform interface
  • Install and open an app in Google cardboard

Required Knowledge

No programming experience is required. If you are new to virtual reality, and ready to start learning about this amazing technology, then this is the perfect place to begin! We will teach and use the Unity platform to edit a VR app, so you should have access to a computer running Mac OS X (10.8+) or Windows (7, 8, or 10).


Pricing:
Free
Level:
Beginner
Duration:
2 weeks
Educator:
Matt Sonic
Organization:
Google VR
Submitted by:
Coursearena
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